![]() ![]() To begin, you need to create a custom class that you can create a custom inspector for, which is either a MonoBehaviour or a ScriptableObject. This guide also references the following concepts: It’s recommended to have a basic understanding of Unity and C# scripting. This guide is for developers familiar with Unity, but new to UI Toolkit. The custom inspector will also feature a custom property drawers A Unity feature that allows you to customize the look of certain controls in the Inspector window by using attributes on your scripts, or by controlling how a specific Serializable class should look More info See in Glossary. ![]() ![]() More info See in Glossary and UXML (using UI Builder) to create the UI. In this guide, you’ll create a custom inspector for a MonoBehaviour class, using both scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. You can find the final source code of this guide at the bottom of this page here. Where IMGUI creates the UI for the inspector entirely through script, UI Toolkit allows you to build the UI via script, visually in UI Builder, or a combination of both. Provide additional information about the meaning of individual settings and properties.Ĭreating custom inspectors using UI Toolkit is similar to using Immediate Mode GUI (IMGUI), but UI Toolkit has several advantages, such as automatic data binding and automatic undo support.More info See in Glossary depending on the user’s choices. Unity currently supports three UI systems. Display or hide sections of the UI (User Interface) Allows a user to interact with your application.Organize and group properties together.Create a more user-friendly representation of script properties.More info See in Glossary for your MonoBehaviours and ScriptableObjects, there are good reasons to write a custom inspector, such as: While Unity generates a default inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. ![]()
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